The player finally reaches the toy factory. He now gets to see up close what he saw from above in the pipes. In addition to introducing new factory worker enemies to fight, we had to figure out what kind of design we wanted for things like machines. Since the rest of the design of the game was fairly straightforward, we decided he beat way to go would be to simply use primitive shapes, and put hem together. There are a lit of cubes, cones, and cylinders that are placed all through the toy factory. All we did was places them in interesting positions. So the player will see a lot of those cylinders and cones at odd angles relative to their surroundings.
We also went simple with color schematics, too. Really, only the floor and walls have a texture map that has any sort of dynamism to it. Everything else has a flat color mapped, and little else. One way we spiced up all the flat colors was to use lighting in different ways.
Remember to visit Give Up Games Here
And download the Full Game or Demo
We also went simple with color schematics, too. Really, only the floor and walls have a texture map that has any sort of dynamism to it. Everything else has a flat color mapped, and little else. One way we spiced up all the flat colors was to use lighting in different ways.
Remember to visit Give Up Games Here
And download the Full Game or Demo
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