elfWhoKilledChristmas

elfWhoKilledChristmas

Tuesday, July 1, 2014

Level 2 Design: From Design to Game - part4



I hope the reader can see how the Give Up Games Tile Editor application that Mike created has been very useful in level design. It has increased the speed at which we can prototype levels, see what works and what doesn't, and make quick changes before a lot of time is spent to finalize a level. Theoretically, a game creator can actually make a game without too much talent with 3D applications, only using Give Up Games Tile Editor. Here is one example of how Mike prototyped the factory level without the use of Maya. (Of course, the characters that he's shooting were created in Maya.) This is an early version of the factory level, and it was changed based on playing through this prototype, and figuring out a design that we liked best.



As you can see, Mike created the Tile Editor so that simple tileable textures can be applied to the objects in the level. Here is an early version of the first level, almost completely created in the Tile Editor, where we could run through the level, and see how it feels. Again, there are only a few props that were already made that he used, but for the most part, the level is created in the Tile Editor. 





Get the full game  http://www.amazon.com/The-Elf-Killed-Christmas-Download/dp/B00IK5JM38/ref=cm_cr-mr-title  Or Free Demo

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