We wanted four basic levels for the game. We knew that we couldn't simply place the same four elf characters throughout the game; that would be too repetitive, and too boring.
But given that we wanted to narrow the scope of the game, and not make a million different characters (which would be difficult), we felt it would be prudent to simply offer variations of the same four characters, which (recalling what I said previously) were already variations themselves. So, on top of the original characters being variations on the Main Elf, we decided to also create variations on the variations.
As you see below, we changed the colors of the characters. Krystal Downs, when designing the characters, created a color palate that we could use for all of our game assets. I feel that players would see through that, and recognize that it would be a cheap solution, and they might feel cheated. But if we made the variations transparent enough that the player could recognize the old characters with significant variation on tools, weapons, style, it might be fun. These are some of the preliminary solutions.
1) Flyer
3) Personal transporter
Also remember that you can try the demo here.
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